Commit 375d7b33 authored by Julien Deswaef's avatar Julien Deswaef
Browse files

updated the links

parent 3ae8b8e2
......@@ -22,10 +22,14 @@
<p>By carefully analysing the datamodel of the <em>diff(erent) kind of design</em> software proposal, we decided to change the datamodel, so that height of the datapresentation would map to the height of the 3D-model. This made it possible to edit the models both in 2D and 3D space.</p>
<p>Storing 3D model information into a 2D image using colored pixels as representation of x,y,z coordinates.<br />Each line of pixel is a &quot;slice&quot; of the 3D model, starting from the &quot;top&quot;.</p>
<p>In the first days, the main question was how to use 2D filters and/or 2D tools to transform/edit/modify a 3D model in a &quot;coherent&quot; or &quot;somewhat predictible&quot; way.<br />So we went through an iteration of code and data model (2D representation) changes to try to achieve an acceptable solution to this experiment.</p>
<p>A Processing sketch to understand the relation between colors and integers: [color-to-integer]: /diffDesign/codes/color_to_integer/</p>
<p><a href="/diffDesign/codes/pixGraphAlt/data/pixGraph.png">data-model</a></p>
<p>A Processing sketch to understand the relation between colors and integers: <a href="/diffDesign/codes/color_to_integer/">color-to-integer</a></p>
<p><a href="/diffDesign/2Dto3D/PrintScreens/">Screenshots from 2D tools explorations</a></p>
<h2 id="experiments-with-elevated-images">Experiments with elevated images</h2>
<p>Starting from physical drawing images, Pepa experimented with generating 3D models. The final result will be a video.</p>
<p><a href="/diffDesign/codes/sketch_3DimageGraph/">3DimageGraph</a></p>
<h2 id="doorlabyrinth">Doorlabyrinth</h2>
<p>The objective is to navigate a catalogue of images in diff(erent) way. An image ir loaded and its pixel lightness is used to create a 3D geometry. From there, by rotating the 3D model in certain directions, a new image will be loaded and the 3D geometry will be recreated accordingly.</p>
<p><a href="/diffDesign/codes/doorLabyrinth">doorLabyrinth</a></p>
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......@@ -27,24 +27,24 @@ Each line of pixel is a "slice" of the 3D model, starting from the "top".
In the first days, the main question was how to use 2D filters and/or 2D tools to transform/edit/modify a 3D model in a "coherent" or "somewhat predictible" way.
So we went through an iteration of code and data model (2D representation) changes to try to achieve an acceptable solution to this experiment.
[data-model]: /diffDesign/codes/pixGraphAlt/data/pixGraph.png "The way a 3D object is represented as a 2D image"
[data-model](/diffDesign/codes/pixGraphAlt/data/pixGraph.png)
A Processing sketch to understand the relation between colors and integers:
[color-to-integer]: /diffDesign/codes/color_to_integer/
[color-to-integer](/diffDesign/codes/color_to_integer/)
[Screenshots from 2D tools explorations]: /diffDesign/2Dto3D/PrintScreens/
[Screenshots from 2D tools explorations](/diffDesign/2Dto3D/PrintScreens/)
Experiments with elevated images
--------------------------------
Starting from physical drawing images, Pepa experimented with generating 3D models. The final result will be a video.
[3DimageGraph]: /diffDesign/codes/sketch_3DimageGraph/
[3DimageGraph](/diffDesign/codes/sketch_3DimageGraph/)
Doorlabyrinth
-------------
The objective is to navigate a catalogue of images in diff(erent) way. An image ir loaded and its pixel lightness is used to create a 3D geometry. From there, by rotating the 3D model in certain directions, a new image will be loaded and the 3D geometry will be recreated accordingly.
[doorLabyrinth]: /diffDesign/codes/doorLabyrinth
[doorLabyrinth](/diffDesign/codes/doorLabyrinth)
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