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Commit 6a99400f authored by pierreh's avatar pierreh
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Update README.html

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......@@ -359,9 +359,9 @@ Donald Knuth, "Mathematical typography", p. 355, in the Bulletin of the American
<img src="http://ospublish.constantvzw.org/images/var/albums/Up-pen-down--01/2015-10-25%2016_52_55.jpg?m=1492279203" />
<img src="http://ospublish.constantvzw.org/images/var/albums/Up-pen-down--01/2015-10-25%2016_44_47.jpg?m=1492279209" />
<img src="http://ospublish.constantvzw.org/images/var/albums/Up-pen-down--01/2015-10-25%2017_34_20.jpg?m=1448905825" />
<figcaption><p>Example of logo drawings code. Human grid as an excersice for collective drawing. Or the mapping of a path.</p></figcaption>
<figcaption><p>Example of logo drawings code. Human grid as an exercice for collective drawing. Or the mapping of a path.</p></figcaption>
</figure>
<p>For this 2 day workshop OSP invited artist / dancer / choreographer Adva Zakai to reinterpret a workshop originially organised at Valence in 2012. And took as a starting point the relation between typographic movement and code. We started by executing simple commands or computer code ― walking on the lines a computer would have drawn. We quickly tried to develop movements through more abstract ways. In a exercice, movement rules were regulating the move of a groupe of people, in other each participant was inventing its own movement rules that other participants had to decode. Rapidly we developed a new game of coding and decoding.</p>
<p>For this two day workshop OSP invited artist, dancer and choreographer Adva Zakai to reinterpret a workshop originially organised at Valence in 2012. And took as a starting point the relation between typographic movement and code. We started by executing simple commands or computer code ― walking on the lines a computer would have drawn. We quickly tried to develop movements through more abstract ways. In a exercice, movement rules were regulating the move of a groupe of people, in other each participant was inventing its own movement rules that other participants had to decode. Rapidly we developed a new game of coding and decoding.</p>
<h3 id="metahoguet-2016">2016 - Workshop Metahoguet at La Maison du Livre in the frame of the Saison numériques.</h3>
<figure>
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